![]() I also may have over exaggerated how many polys I work with, sorry. You have a point, and I keep forgetting that I'm having a performance problem, not a running out of memory problem. Best thing to do is work with smaller scenes and combine them together with loading screen or realtime scene merge. 24GB isn't a lot when you think about everything being textured in 8K. Even with a P6000 you would run out of memory if the scene is too big. the only difference is they generally have more VRAM and drivers are optimized for OpenGL and wireframe with AA. Its the same GPU as the consumer Geforce cards. Quadros being able to handle billions of polygons is false. I don't think any computer can handle billions of polygons without layering. Of course your export is high-rez texture maps, but your modeling is sectioned. ![]() I know the version I was using was a few back, but they have the scaling options so you work with millions of polygons in small areas than view the whole model in "low poly" mode. I have read that Quadro's can handle billions of polys. I have had some scenes exceed 36 GBs of RAM, so I know that will crash any GPU out there. I also us CPUs for rendering, but I mean't real-time rendering in the viewport, such as retopologizing an asset from Zbrush, or working with millions of polygons in edit mode without lagging. (If you don´t use CUDA for the rendering, AMD have the Firepro w9100 32GB and Firepro S9170 32GB) If you want a good GPU for gaming and rendering, then go for a TitanXP (12GB) or 1080ti (11GB but with custom heatsink=more OC). Having 2 GPUs for render don´t plus the Vram, if you have 2 GPUs with 24GB, you still will have 24GB, but will render x2 faster (when I render with GPUs, I´m limited by the 3GB of the 780ti (we can force the render on 1 GPU if that one have more vram)). Quadros have more Vram, and it is the good point to have a Quadro, that 24GB of the P6000 can load very complex scenarios.Ībout using 8k textures, I´m not sure if you will fill too fast the vram. For exemple Quadro P6000 is equal hardware to the new Titan XP, but this has more MHzs. GForces will do rendering faster because usually they are OC (Windforce, FTW.). GForces and Quadros can do Render in GPU, if the render motor is compatible with the newest GPUs (Pascal). Quadros are excepcional with the visualization/modeling windows on programs like 3Ds MAX, The GForces are not too good when the scene is filled with a lot of objects (1070 and 780ti owner). I´m not an expert because I don´t have Quadro, but I do renderig too (CPU mostly).
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